Rock Dodger
A downloadable game for Windows and Android
Description
Rock Dodger is an aptly named infinite runner made in the Unity engine over the course of three months. In the game you control a spaceship that must dodge rocks in a cave. The cave is too narrow to fly in the middle of the rocks, so you must weave in and out of them with simple one button controls on PC and Android.
Story
You're in a bit of a bind.
A spaceship stuck in a cave kind of bind.
Crashing is inevitable, but at least see how far you can get.
Luckily for you, your ship has these outlines that show where you are in relation to your surroundings so you don't fly straight into a rock.
System Requirements
PC
OS: Windows 7 64bit or newer
CPU: Intel i3 2310m @ 2.1Ghz or AMD equivalent
GPU: Intel HD Graphics 3000 or AMD equivalent
RAM: 2GB
HDD: ~40MB after install
Android
Phone: LG Lucky L16C
OR
OS: 4.4 KitKat
CPU: 1.2GHz Dual Core
Storage: ~52MB after install
Special thanks to 3kliksphilip for music used in this game!
Status | In development |
Platforms | Windows, Android |
Release date | Aug 05, 2018 |
Author | PoorlyMadeCornbread |
Genre | Action |
Made with | Unity |
Tags | 2D, Arcade, infinite-runner, Pixel Art, Sci-fi, Singleplayer, Space, Sprites, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Touchscreen, Smartphone |
Accessibility | Color-blind friendly, One button |
Download
Click download now to get access to the following files:
Comments
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It's the simplest a game can get, you avoid objects by switching between two lanes. I didn't notice any mistakes, so it's flawlessly made, though. Because so many games have some kind of lag in the movement, it actually takes some time to get used to the instant lane-changing. There's even a vertical line to show where the ship exactly is in a given moment, so it's all up to you and your finger - it would be interesting to see a serious world record attempt in a game like this.
I'd like to invite your game to our contest, the Game Development World Championship!
I'm glad you like it. The first game I made was rather complex and too ambitious for my skills, so I decided to join a game jam and make a simple game in a short amount of time. After the game jam I decided to do another simple game, something so simple it's hard to mess up, and thus this was born.
I don't think I can accept your offer, though I will seriously consider it.
Well, thanks for considering!